Different Techniques used in Android Products
Though there is a flood of users and it is attained the coveted position tailed from the voluminous satisfied clients and ripples from the innovation in addition to a mobile gaming world, the route of Android Game Development is not all comfy and rosy.
It is grappling in dark with doubt and fear which this hard earned and deviously generated bubble might burst. This is not a vain effort to write the obituary of Android, but it is an honest and scholarly effort to light up certain dark regions in the area of the Google OS that are mostly unknown to many.
The popular game development engine is ideal for 2D or 3D game program development in a user-friendly atmosphere. The platform exports tons of tools and programs which make it easy to develop and deploy the program on various mobile platforms.
The platform’s Pro permit, which can be obtained at 75 per month is the ideal suite for diverse developers and allow them to create stunning visual 3D gaming experience across multiple platforms and devices. The Assassin’s Creed and Temple Run are a few of the examples of the games that are made on the top of unity 3D game engine.
A Low in App Revenue:
The numbers clearly indicate that forza horizon 4 android is beating the IOS and other operating systems, but little deeper penetration reveals the painful truth. Android users are using their pockets when it comes to paying for a program. Overall game earnings for Android are 20%, whereas the IOS’s participation was approximately 74%. Thus the significant game creators are naturally eying Apple users that have displayed great paying potential.
B Subordinate OS:
As explained previously, the wonderful spending power of the users coupled with the brand name Apple is the prima reason why programmers wish to launch their matches on IOS first and then on the Android. Indeed, Apple is an established marketplace that is giving Android the condition of the secondary or deputy OS.
C Diverse Platforms:
Though many doubts whether it is really a problem, but rather understandably, it is a complex task to create high end games for 4000 platforms. Presently, Android runs on over 4000 cellular models with different hardware setups. It is frustrating to realize that certain 3D or exceptionally graphic heavy games simply do not run on those phones.
D Piracy:
This is the Achilles heel which has now become a recurring disease. If Butterscotch studio needs to be considered, 95 percent of the Android edition of its towel fight game is pirated. The interesting thing is, only 5 percent of the Apple games are lifted. Waked with this disagreeable alarm, Google is currently implementing some serious steps to combat the piracy by allowing developers to close down the matches that have been acquired illegally, but it is the toughest cat to bell.